Enemy behavior update


From this point on, the enemy, having lost the player's trail, does not stop in place, as before.
Having lost the player, he will now wander a few tiles in the direction where he thinks the player is, and then, not finding him there, he will take a random position in his field of view, or return to the patrol. Escaping from them has become much more difficult.
Also, enemies can no longer collide with other enemies and will no longer get stuck in doors and narrow passages.
Also, weapons without ammunition inside will no longer be highlighted when lying on the ground.
The flashlight no longer turns off when standing close to a wall.
I will not be packing a new build for this update for the time being, the new version will come out with the pharmacy level already reworked.
Get Rehabilitation Protocol (pre-demo build)
Rehabilitation Protocol (pre-demo build)
God has come down to Earth, but you are left behind. It is time to solve this riddle.
Status | In development |
Author | Velan |
Genre | Shooter, Action, Adventure |
Tags | 2D, Atmospheric, Indie, Pixel Art, Singleplayer, Sprites, Story Rich |
Languages | English |
Accessibility | Subtitles |
More posts
- PRE-DEMO BUILD20 days ago
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